This section's sole purpose is to be used as a reference for Members to validate their ingame moderations; either it be a ban, kick, or warn.
For instance, a User has been banned for LTAP. Here the User gets to understand what LTAP is & how can it be avoided in the future by referring the guidelines as mentioned below.
UNDER NO CIRCUMSTANCES:
ONE-STRIKE POLICY:
This policy is in-effect for an appealing User that has Class C, or even Class D in their records.
We imply the Use of this Policy by having an agreement between 2 parties, Us & Appealing User.
We're to specify a said deadline that the Appealing User may not violate any equivalent or worse guidelines.
Failure to do so will result in their account being terminated across all of our services that we (may) use.
GENERAL POLICY:
Class A | First Offense ~ Warns/Kicks
Class B | Second & Third Offense ~ Temporary Bans (24 hours > 48 hours)
Class C | Forth Offense ~ Permanent
Class A through C can be appealed directly after violation.
Class D | Permanent ~ Intentional/Purposely violating.
- Appeal after 30 days or through support mail.
- Email: [email protected]
Maximum Number of violations eligible for said class will not be specified.
Subtitle 1: Public Regulations
MIR&R § 101: New Life Rule (NLR) Class A
∙ After death, whether that be by bleeding out or being shot to death, a player may not return to the location in which the roleplay scenario was at; nor can an LEO pursue the original suspect.
∙ Players are exempt from NLR if they need to respawn or reset for roleplay purposes; however, if players are found using this clause to bypass NLR for obvious reasons, a harsher punishment will be imposed.
MIR&R § 102: Fail Roleplay (FRP) Class A
∙ Players may not commit any actions that would be considered as imaginary/non-existent in the real world.
∙ These actions consist of but are not limited to:
a. Getting into a wreck and pretending nothing has happened.
b. Getting shot and not pretending to be wounded.
c. Immediately pulling a gun out on an individual who has you hostage.
d. Accessing the Police Armory without any further RP
e. Usage of Premium, or Custom Inserts that aren’t designed for that specified team
MIR&R § 103: Fear Roleplay (F-RP) Class A
∙ A player should express their fear in-game equivalent to that of in-real life
∙ Example: When you’re being held hostage, a gun is drawn to yourself, it’s said that you should obey the commands of the hostage-holder as you’re being threatened with a firearm.
MIR&R § 104: Combat Logging (CL) Class A
∙ This section can come under RTAA/LTAA
∙ Anything alongst the line of resetting, or leaving the current in-game experience; to prevent any loss of belongings or financials due to a current, on-going combat; any further roleplay scenario that has correlations to combat.
MIR&R § 105: No Intent To Roleplay (NITRP) Class C
∙ Players may not purposefully ruin the game or roleplay experience for others by actions such as, but not limited to:
a. Camping a building/area for the sole purpose of “killing all of the cops.”
b. Being in an Emergency Service team just to obtain weaponry.
MIR&R § 106: Random Deathmatch (RDM) Class B
∙ Players may not part-take in or start a random death match.
∙ RDM's fall under the following definitions:
a. Player who has attempted to shoot another player for no underlying reason.
b. Player who randomly shot & killed another player for no underlying reason.
MIR&R § 107: Mass Random Deathmatch (MRDM) Class D
∙ Players may not part-take in or start a Mass RDM's.
∙ Mass RDM's consist of:
a. Killing 5 or more players consecutively without any specific reason.
MIR&R § 108: Power/Meta-Gaming (P/MG) Class A
∙ Power/Meta-Gaming in all forms is prohibited.
∙ P/MG is the act of using a game mechanic, external information, or a roleplay concept to favor a specific character or story and give them an unfair or unrealistic advantage.
∙ Idea of having your in-real life knowledge used on the current in-game character, that includes the usage of track command; in case a Moderator Member.
∙ Usage of streams or other media items (pictures, or videos) to gain an advantage on another player.
MIR&R § 109: Out Of Character (OOC) Class A
∙ Players must stay in character while in-game and must not break this.
∙ Players may only go out of character when talking to staff members or when the situation requires it.
MIR&R § 110: Abuse of ACS (AoA) Class A
∙ Players may not abuse ACS in an attempt to gain a tackle advantage on another player.
∙ Players may not knock out any other players with ACS for no absolute reason. (comes under RDM)
MIR&R § 111: Player Disrespect (PD) Class A
∙ Players shall not use any sorts of slurs, or method of discrimination, nor harassment to one another.
∙ In-cases where a player reports another player, they should have valid evidence or video showing that such section has been violated and the reporting party wants to press charges.
Subtitle 2: Vehicle Regulations
MIR&R § 201: Vehicle Deathmatch (VDM) Class A
∙ Players may not part-take in or start a vehicle deathmatch.
∙ VDM falls under the following:
a. Any player who purposefully rams his/her car into another player without any underlying cause (not being in danger etc.)
MIR&R § 202: Reckless Driving (GTA) Class A
∙ Players may not drive unrealistically or erratically for a long period of time, nor can they drive with speeds over 200/mph, as well as driving off-road unless the roleplay situation calls for it.
∙ Speeding 200/mph and continuously flipping the car, as well as ramming other individuals without a specified reason.
MIR&R § 203: Drive-By's (D-RDM) Class A
∙ All drive-By's must be within a connection between you and the other player that takes place in roleplay.
∙ These can't be done randomly against other players as it would be counted as RDM.
For instance, a User has been banned for LTAP. Here the User gets to understand what LTAP is & how can it be avoided in the future by referring the guidelines as mentioned below.
UNDER NO CIRCUMSTANCES:
- Should a user express any forms of disrespect towards any Staff Member(s).
- Should a user demand their ban appeal to be accepted, thus ban is voided & lifted.
ONE-STRIKE POLICY:
This policy is in-effect for an appealing User that has Class C, or even Class D in their records.
We imply the Use of this Policy by having an agreement between 2 parties, Us & Appealing User.
We're to specify a said deadline that the Appealing User may not violate any equivalent or worse guidelines.
Failure to do so will result in their account being terminated across all of our services that we (may) use.
GENERAL POLICY:
- We require our Mountain Moderation Team to use the violation TERM/ACRONYM; such as, FRP, NLR, RDM, etc.. when applying a ban/kick/warn on a User.
- All Evidences of the violations will be attached in the "notes" section of YOUR profile. (https://simpleadm.in/banlist)
- Every violations are categorized into Subtitles and MIR&R § , a.k.a. Mountain Interactive Rules & Regulations Sub-Section(s).
- Each sub-sections are also divided into classes; A, B, C & D. With D being the highest of violation severity.
Class A | First Offense ~ Warns/Kicks
Class B | Second & Third Offense ~ Temporary Bans (24 hours > 48 hours)
Class C | Forth Offense ~ Permanent
Class A through C can be appealed directly after violation.
Class D | Permanent ~ Intentional/Purposely violating.
- Appeal after 30 days or through support mail.
- Email: [email protected]
Maximum Number of violations eligible for said class will not be specified.
Subtitle 1: Public Regulations
MIR&R § 101: New Life Rule (NLR) Class A
∙ After death, whether that be by bleeding out or being shot to death, a player may not return to the location in which the roleplay scenario was at; nor can an LEO pursue the original suspect.
∙ Players are exempt from NLR if they need to respawn or reset for roleplay purposes; however, if players are found using this clause to bypass NLR for obvious reasons, a harsher punishment will be imposed.
MIR&R § 102: Fail Roleplay (FRP) Class A
∙ Players may not commit any actions that would be considered as imaginary/non-existent in the real world.
∙ These actions consist of but are not limited to:
a. Getting into a wreck and pretending nothing has happened.
b. Getting shot and not pretending to be wounded.
c. Immediately pulling a gun out on an individual who has you hostage.
d. Accessing the Police Armory without any further RP
e. Usage of Premium, or Custom Inserts that aren’t designed for that specified team
MIR&R § 103: Fear Roleplay (F-RP) Class A
∙ A player should express their fear in-game equivalent to that of in-real life
∙ Example: When you’re being held hostage, a gun is drawn to yourself, it’s said that you should obey the commands of the hostage-holder as you’re being threatened with a firearm.
MIR&R § 104: Combat Logging (CL) Class A
∙ This section can come under RTAA/LTAA
∙ Anything alongst the line of resetting, or leaving the current in-game experience; to prevent any loss of belongings or financials due to a current, on-going combat; any further roleplay scenario that has correlations to combat.
MIR&R § 105: No Intent To Roleplay (NITRP) Class C
∙ Players may not purposefully ruin the game or roleplay experience for others by actions such as, but not limited to:
a. Camping a building/area for the sole purpose of “killing all of the cops.”
b. Being in an Emergency Service team just to obtain weaponry.
MIR&R § 106: Random Deathmatch (RDM) Class B
∙ Players may not part-take in or start a random death match.
∙ RDM's fall under the following definitions:
a. Player who has attempted to shoot another player for no underlying reason.
b. Player who randomly shot & killed another player for no underlying reason.
MIR&R § 107: Mass Random Deathmatch (MRDM) Class D
∙ Players may not part-take in or start a Mass RDM's.
∙ Mass RDM's consist of:
a. Killing 5 or more players consecutively without any specific reason.
MIR&R § 108: Power/Meta-Gaming (P/MG) Class A
∙ Power/Meta-Gaming in all forms is prohibited.
∙ P/MG is the act of using a game mechanic, external information, or a roleplay concept to favor a specific character or story and give them an unfair or unrealistic advantage.
∙ Idea of having your in-real life knowledge used on the current in-game character, that includes the usage of track command; in case a Moderator Member.
∙ Usage of streams or other media items (pictures, or videos) to gain an advantage on another player.
MIR&R § 109: Out Of Character (OOC) Class A
∙ Players must stay in character while in-game and must not break this.
∙ Players may only go out of character when talking to staff members or when the situation requires it.
MIR&R § 110: Abuse of ACS (AoA) Class A
∙ Players may not abuse ACS in an attempt to gain a tackle advantage on another player.
∙ Players may not knock out any other players with ACS for no absolute reason. (comes under RDM)
MIR&R § 111: Player Disrespect (PD) Class A
∙ Players shall not use any sorts of slurs, or method of discrimination, nor harassment to one another.
∙ In-cases where a player reports another player, they should have valid evidence or video showing that such section has been violated and the reporting party wants to press charges.
Subtitle 2: Vehicle Regulations
MIR&R § 201: Vehicle Deathmatch (VDM) Class A
∙ Players may not part-take in or start a vehicle deathmatch.
∙ VDM falls under the following:
a. Any player who purposefully rams his/her car into another player without any underlying cause (not being in danger etc.)
MIR&R § 202: Reckless Driving (GTA) Class A
∙ Players may not drive unrealistically or erratically for a long period of time, nor can they drive with speeds over 200/mph, as well as driving off-road unless the roleplay situation calls for it.
∙ Speeding 200/mph and continuously flipping the car, as well as ramming other individuals without a specified reason.
MIR&R § 203: Drive-By's (D-RDM) Class A
∙ All drive-By's must be within a connection between you and the other player that takes place in roleplay.
∙ These can't be done randomly against other players as it would be counted as RDM.